Rome Total War Berserkers
Total War: Rome II Game Guide. Free iOS App iPhone & iPpad. Download Game Guide PDF, ePUB & iBooks. Table of Contents. Roman hastati or berserkers. Missile infantry. Nov 10, 2020 Rome Total War - Berserkers vs Urban Cohort. How Tough Are Berserkers? - Rome: Total War. Highlights DOTA 2 Party Chaos.
Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them.
Berserkers (RTW unit) | |
---|---|
Class | Light Infantry |
Unit Size | 48 men |
Weaponry | Axe |
Morale | 16 |
Melee Attack | 19 |
Ranged Attack | N/A |
Defence | 7 |
Charge Bonus | 7 |
Accuracy | N/A |
Range | N/A |
Ammunition | N/A |
Region | Global |
Recruitment Cost | 930 |
Upkeep Cost | 120 |
Turns to Build | 2 |
Unit Limit | Unlimited |
Building Requirements | Sacred Circle of Donar |
Technology Requirements | None |
Attributes |
Overview
Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. They will use chants, strong drink, potions, rituals and even self mutilation to whip themselves into a fighting frenzy. Once the madness is upon them, little can stop them - their blood-crazed dash into the thick of combat is deeply disheartening (at best) to any who stand against them. They may try to cut their enemies to pieces in this state, but will think nothing of trying to gouge, bite, head butt and kick opponents to death as well.
They disdain armor as a sign of weakness, along with mercy, common sense and knowing when to stop fighting. They are supremely dangerous foes in close combat.
Details
Berserkers are among the strongest infantry units in Rome: Total War. Like typical barbarian units, Berserkers have much higher attack than defense statistic. In the case of these units, this attack and morale of Berserkers are among the highest of any infantry in the game. They are also recruited from the Sacred Grove of Donar which can only be built in small cities. Having a high recruitment cost and taking two turns to recruit further limits Berserkers accessibility to Germania.
Berserkers have the distinction of being unable to be contained. It is almost impossible to control a Berserker when it prevents him from battle, as the Berserker will charge without warning. In combat, Berserkers will literally send their enemies flying. It isn’t long before they go berserk and enter a “Heroic” state where Berserkers cannot be ordered to do anything and will hack away at anyone opponent who dares come near. Due to lowering enemy infantry’s morale by virtue of having the pleasure to kill them, Berserkers can be found chasing routed and unrouted men anywhere around the map.
Despite their abilities, Berserkers face two serious weaknesses. Since missile attacks ignore the defense skill factor, Berserkers have a defense statistic of 2 against missile attacks. In comparison, Barbarian Peasants have a defense statistic of 3 against missile attacks, which illustrates how much of a drawback the susceptibility of missile fire is to Berserkers. The second liability is that most cavalry have a higher charge bonus in comparison to infantry, and Berserkers simply do not have the defense to be able to successfully cope with fighting against oncoming cavalry.
Factions
Summary:
Another noble Germanic tribe, the Alemanni are based in Europe. Their goals seem to conflict with those of Rome.
Overall Unit Summary:
A good mix of troops sums up the Alemanni. They also have 'heroic warriors.'
Campaign Objectives
Hold 20 settlements, including: Germania Superior, Pannonia, Northern ItalyInitial Campaign Cities:
Vicus Alemanni
Horde
NoTrainable Units:
Note that these units represent what can be trained if the needed buildings are present.
Barbarian Peasants, Night Raiders, Golden Band, Chosen Axemen, Lombard Berserkers, Spear Warband, Lombard Archers, Chosen Archers, Warhounds, Barbarian cavalry, Burgundian Lancers, Barbarian Noble Cavalry, Chosen Warlord, Onagers
Rome Total War Berserkers Walkthrough
Constructible Buildings:
Note that these buildings chains are not all that influence the ability to construct them. Population and existing buildings and religion are also a factor.
Warrior's Hold | Warlord's Hold | High King's Hall | Great Hall | Castrum |
---|---|---|---|---|
Wooden Palisade | Wooden Wall | Stone Wall | ||
Muster Field | Meeting Hall | Hall of Heroes | Hundredmen Hall | Palatine Barracks |
Stables | Warlord's Stables | Royal Stables | Great King's Stables | |
Practice Range | Archery Range | Catapult Range | Siege Engineer | |
Trader | Market | Great Market | Guildhall | |
Blacksmith | Weaponsmith | Foundry | ||
Port | ||||
Cesspit | Cesspool | Open Sewer | Large Open Sewer | |
Land Clearance | Communal Farming | Crop Rotation | ||
Roads | ||||
Tavern | Bardic Circle | |||
Shrine to Donar | Sacred Grove of Donar | Sacred Circle of Donar | ||
Shrine to Frigg | Sacred Grove of Frigg | Sacred Circle of Frigg | ||
Christian Shrine | Christian Chapel | Christian Church | Christian Cathedral | Christian Basilica |
Shrine to Wotan | Sacred Grove of Wotan | Sacred Circle of Wotan |
*This unit is only available when in a horde
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